Ship, Captain and Crew

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Game Rules

Ship, Captain, and Crew is a drinking game played with five dice. The object of the game is to roll a six (the ship), a five (captain), and a four (crew) with three dice, and get the highest score with the other two dice (the ship’s cargo).

Each player starts their turn by rolling five dice. They are attempting to roll a 6, 5 and 4 in descending order, and whenever the number they require is rolled, they bank it by setting it aside.

For example, if the first roll of the dice shows a 6, a 4, two 3s and a 1, the player banks the 6 but must reroll the 4 because there is no 5 yet. If their second roll is a 6, a 5, a 4 and a 1 they may bank the 5 and 4 together, and now they have a full crew for their ship.

Each player has only three rolls, and after their third they score their turn. If they have a crewed ship then they score the cargo — the total of the other two dice. If they do not have a crewed ship, they score nothing.

The winner is the player at the end of a round who has the highest score.


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SCORE: 0