Common Weapons

Common Weapons

The categories in parentheses indicate the correct weapon category for each item. Some weapons easily fit in more than one category.Andergaster (Two-Handed Swords)
The favorite weapon of Almadian and Horasian double mercenaries, this is an extra-long two-handed sword.Ax (Axes and Maces)
This is the short hand ax, usually used for chopping firewood; in normal combat, it is considered an improvised weapon.Barbarian Ax (Two-Handed Blunt Weapons)
This is a massive, double-bladed ax used mainly in northern Aventuria. There it is typically reserved for Thorwalians, Fjarningars, and Gjalsker Landers). Wielding this ax requires an impressive strength.Bastard Sword (Bastard Swords or Two-Handed Swords)
This weapon is a “bastard” cross between a sword and greatsword; depending on the situation, it may be wielded using one or two hands, giving it great versatility in combat.Battle Ax (Axes and Maces)
This is the basic type of ax crafted for combat; it is known across all Aventurian cultures.Bill (Infantry Weapons)
An economical and widely used militia weapon, these are favored for the ability to unhorse riders.Boron’s Sickle (Two-Handed Swords)
This is a very long, curved sword with a blade and a half (one side of the blade is sharp for its entire length, while the other side is sharp for only half its length), intended for use against cavalry. It usually comes without a parrying handle. Despite the name, the weapon has no direct relation to the church of Boron (except for being highly useful for sending opponents to Boron’s realm).Brabak Bully (Axes and Maces)
This is a particular variety of mace, sporting a heavy metal ball spiked with several thorns. The ball is usually painted to resemble a face, explaining the weapon’s name. The brabak lad’s central spike may be used for thrusting (using the Daggers Talent), but doing so incurs a Difficulty Increase of 3 points.Chair Leg (Axes and Maces)
This entry represents all improvised weapons grabbed on the spur of the moment when nothing else is available.Club (Axes and Maces)
This is basically a heavy stick improved by the addition of iron bands, long iron nails driven through it, and so on.Cutlass (Sabers)
A broad-bladed weapon sharpened on one edge and sporting a basket hilt, this is the typical sidearm of mariners, pirates, and seafarers.Dagger (Daggers)
The universal sidearm of most Aventurians, a dagger usually has a straight, one-span blade sharpened on both edges. It is a poor weapon for parrying.Djadra (Spears)
A Tulamidyan short cavalry lance, highly popular with the Novadis; these may be used from horseback as well as on foot, and even as a thrown weapon. The data in the Aventurian Weapons Table are for melee use.Double Kunchomer (Two-Handed Swords)
This is an impressive Tulamidyan bladed weapon, often carried by bodyguards or harem wardens for purposes of deterrence.Dragonstooth (Daggers)
A broad-bladed and highly sturdy dagger of dwarfen manufacture; human-size versions are almost unheard of.Dwarfmallet (Two-Handed Blunt Weapons)
A specially crafted two-handed dwarfen weapon, these cannot be wielded by any other folk.Epee (Fencing Weapons)
This is a very slender sword with an exaggerated basket hilt; the blade is usually sharpened on one edge only, and the weapon has a pronounced tip. Epees are regarded as the pinnacle of fencing weapons.Foil (Fencing Weapons)
This is a fencing weapon without a blade in the traditional sense (no sharpened edges); instead, it has a sharp point. A foil has a bell-shaped hand guard with broad parrying guards, and is highly flexible.Glaive (Infantry Weapons)
A commonly used infantry weapon with a broad blade sharpened on one side and without a point. Like the bill, it is typically held in one hand and employed in loose formation fighting.Greatspear (Spears)
A long spear with a broad blade, usually with stopper and hand guard, this weapon is mainly used for hunting large deer.Greatsword (Two-Handed Swords)
This classic two-handed sword has a relatively broad blade sharpened on both sides. It is weighted heavily toward the front (and is thus difficult to wield), but causes tremendous amounts of damage. The greatsword is a priviledged weapon for warriors, mercenaries, and nobles.Halberd (Infantry Weapons)
This is the classic infantry weapon of choice. When used by skilled specialists in combat, the power of these weapons is amazing.Hatchet (Axes and Maces)
A butcher’s tool, it may also be used as an improvised weapon.Heavy Dagger (Daggers)
This is a dagger sporting a longer and broader blade than usual; it is a common sidearm or, when decorated, an officer’s weapon.Hunting Knife (Daggers)
A slightly curved, very sharp knife used primarily for skinning animals. They sometimes have a serrated back and/or disemboweling hook(s).Hunting Spear (Spears)
This hunting weapon, especially common among silvan elves, features a stopper right behind the blade to prevent the weapon from penetrating too deeply into the animal. It may be used one-handed by a hero with great strength.Javelin (Spears)
This is a wooden spear some four spans long with an iron tip and balanced for flight. The iron tip is fastened to a straight, heavy wooden shaft by long iron bands. In melee combat, it is an improvised weapon.Kunchomer (Sabers)
This is the typical Tulamidyan saber. The blade broadens out from the handle along its length, thus becoming heavier toward the tip. The weapon does not have a point.Knife (Daggers)
This category comprises all eating, working, and carving knives not specifically balanced for combat. The blades measure half a span to a full span in length; they are improvised weapons.Kuslikian Saber (Sabers or Swords)
This is a straight sword, usually with a blade and a half (like the Boronssickle), with a tight and ornately decorated basket hilt, which is why it is sometimes called a basket sword. It is very popular with mariners.Linnorm Slayer (Axes and Maces)
This is a dwarfen hand ax with an extremely long-bearded blade (meaning the lower part of the blade is much longer and ‘beardlike’ compared to the upper part); for its small size, it is extremely heavy.Long Dagger (Daggers or Fencing Weapons)
A long, slender dagger which may be used as an off-hand weapon as well as a primary weapon.Mace (Axes and Maces)
This is the prototype for all blunt crushing weapons, with up to eight iron concussion blades protruding from a central shaft. Maces excel at breaking bones and shattering armor.Machete (Sabers or Axes and Maces)
This working knife is heavily weighted at its tip and is normally used to cut down vegetation. It is considered an improvised weapon in combat.Magician’s Staff (Staves)
Ritual instrument and sign of station for all magicians, this is a richly decorated and unbreakable quarterstaff. These cannot be purchased; such staves are given by academies to their graduates.Morning Star (Chain Weapons)
Also called “ball and chain,” this weapon has a metal ball, usually with protruding metal spikes, attached to a wooden haft by a short chain. A morning star may be used to hit over the top of a shield, thus ignoring shield protection. Those weapons able to defend against a morning star do so with a Difficulty Increase of 2 points.Ogreslap (Chain Weapons)
This weapon is similar to the morning star, but has two balls to the morning star’s one. Due to its weight, the weapon requires high strength to be wielded. An ogreslap may be used to hit over the rim of a shield, thus ignoring shield protection. Those weapons able to defend against an ogreslap do so with a Difficulty Increase of 2 points.Orknose (Axes and Maces or Two-Handed Blunt Weapons)
This Thorwalian ax has a rather drawn-out, bearded blade (like the Linnorm slayer); it may be used one-handed by a hero with high strength.Oxherd (Chain Weapons)
This weapon is similar to the morning star but has three balls to the morning star’s one; due to its enormous weight, the weapon requires high strength to be wielded. An oxherd may be used to hit over the rim of a shield, thus ignoring shield protection. Those weapons able to defend against an oxherd do so with a Difficulty Increase of 2 points.Partisan (Infantry Weapons or Spears)
This is a polearm with a broad thrusting blade and symmetrical side blades; it is often used by court guards.Pick (Two-Handed Blunt Weapons)
A tool that may also be used as an improvised weapon.Quarterstaff (Staves)
This is a straight wooden staff, two fingers in diameter and approximately one and one-half paces in length. It is often shod with iron bands or caps at both ends to prevent splintering.Rapier (Fencing Weapons or Swords)
This is a slender sword with a decorated hand guard. The dividing lines between swords, rapiers, and epees often become blurred.Ravensbeak (Axes and Maces)
This is a typical light cavalry hammer with a blunt side as well as a sharp side.Rock Cleaver (Two-Handed Blunt Weapons)
A specially crafted, two-handed dwarfen weapon that cannot be wielded by any other folk.Rondracomb (Bastard Swords or Two-Handed Swords)
This is a long, delicately balanced bastard sword with a serrated blade. It is a sign of status of the church of Rondra and is given to followers who prove themselves worthy.Saber (Sabers or Swords)
A saber has a slightly curved blade sharpened on one edge and a pointed tip. It has a basket hilt or guards for hand protection, but no parrying handles. This is a typical cavalry weapon.Scythe (Infantry Weapons)
Mainly a peasant’s harvesting tool, it is sometimes used (mainly by revolting peasants) as an improvised weapon.Short Sword (Daggers or Sabers or Swords)
This weapon has a straight blade, short parrying handles (sometimes parrying disks), and a short pommel.Sickle (Axes and Maces)
Basically a curved blade used for harvesting crops or herbs, a sickle may be used only as an improvised weapon in combat.Skraja (Axes and Maces)
This double-bladed Thorwalian hand ax often has an additional long spike at its tip.Sledge Hammer (Two-Handed Blunt Weapons)
A heavy tool that may be used as an improvised weapon.Spear (Spears)
This is a wooden shaft roughly one and one-half paces in length with a lance-like thrusting blade, currently used almost solely by hunters. A spear may be used one-handed by heroes with high strength; it may also be used as a (rather poor) ranged weapon.Stick (Axes and Maces)
This is the most primitive form a weapon can take—just a straight stick or tree branch, moderately balanced or carved into a straight shape. Only rarely (for instance, those used by city guards) are sticks actually crafted of smoothed wood.Storm Scythe (Infantry Weapons)
When the blade of a scythe is fastened along a haft rather than across it, the result is a storm scythe, a typical country militia weapon.Sword (Swords)
This is the general term for the Aventurian longsword with a straight parrying handle.Throwing Ax (Axes and Maces)
Throwing axes are quite rare; they have wooden hafts and separate ax heads, and may be used as improvised weapons in melee.Throwing Dagger (Daggers)
These daggers are balanced especially for throwing (they are somewhat longer and heavier than throwing knives), and are usually weighted at the tip and lack a parrying handle or pommel; thus, they are treated as improvised weapons in melee.Throwing Knife (Daggers)
These knives are balanced especially for throwing, are usually weighted at the tip, and lack a parrying handle or pommel; thus, they are treated as improvised weapons in melee combat.Torch (Axes and Maces)
Using a torch (as an improvised weapon), you can literally make things hot for your opponents (especially those from the animal kingdom). Whenever a torch causes normal damage, it causes an additional damage by fire. If the die roll is a 6 on this roll, however, the flame is extinguished immediately after causing damage.Trident (Spears)
This is a fishing tool used throughout Aventuria’s western coasts; it may be used as an improvised weapon.Tuzak Knife (Bastard Swords or Two-Handed Swords)
This is a Maraskanian sword with a slightly curved blade and a half (like the Boronssickle). This weapon is light for a bastard sword. To get the best result from it, it must be wielded with great speed.Two-Lilies (Staves)
An exotic weapon from the Grangor area, a two-lilies is a staff measuring one pace in length. Broad dagger blades with small barbed hooks have been affixed to either end.Waqqif (Daggers or Sabers)
A broad, curved dagger and the traditional token of honor or wealth among the Tulamides (and especially the Novadis).Warhammer (Two-Handed Blunt Weapons)
This is a general term for one of the most varied classes of weapons (for instance, the dwarfmallet is a member of this class). Sometimes, spikes are added to the hammer to better penetrate armor.Warunk Hammer (Two-Handed Blunt Weapons or Infantry Weapons)
This is a highly effective multi-purpose weapon. It combines a long thrusting point, a large, flat hammer head, and a straight ax blade. These metal parts are fastened to the weapon’s long shaft by iron bands, making it possible to use the hammer for parrying purposes. Stabbing with the thrusting point causes great damage.Woodcutter’s Ax (Axes and Maces)
An improvised weapon best used against trees.Wooden Spear (Spears)
This is a simple, straight spear with a wooden tip hardened by fire; heavier models (10 ounces or more) have tips of stone or horn and cause 1 additional damage. Primitive tribal societies favor these weapons.Wyrmspear (Infantry Weapons or Spears)
Dwarfen variant on the partisan. It cannot be wielded by any other folk.