Common Cultures of Aventuria
Middenrealm or Garetia
Although Garetia is technically not correct, this term is used to describe the citizens of the Middenrealm (in its more narrow sense, Garetia stands only for the central region of the Middenrealm encompassing the imperial city and its immediate surroundings). The Middenrealm is the largest political entity in Aventuria, spanning more than 1,000 Middenmiles from east to west. The customs of its inhabitants vary accordingly within those boundaries.Region
From the Sea of the Seven Winds between Havena and Grangor to the west up to the Black Sickle, the Troll Peaks, and the Sea of Pearls at Perricum in the east: this vast area holds all land types found in moderate climates, as well as all terrain features from plains to mountains and from swamps to steppes.Way of Living
Approximately one-eighth of all Middenrealmians live in Gareth—twice as many as in all other cities of the realm combined. The burghers make a living on crafts and trading, or barely make it as day laborers. Most people of the Middenrealm, however, dwell in the countryside, living off the fruits of their fields. Goats and chickens are everywhere, even in the alleys of Gareth, and most farmers manage to own a brood sow as well. On the other hand, owning a cow means that you’re wealthy, and eating venison is purely a noble’s privilege.Middenrealmian society is feudal, with the lower nobility—nobles and knights—forming the basis of the feudal pyramid, with the emperor in Gareth at its top.Worldview
The worldview of all Garetians can be summarized in three phrases: The supreme powers are the Twelvegods; the Empire is based on divine right; and the Horasians are defectors. These tenets serve to unify the individual provinces. The farther away from the capital you travel, however, the less the ruler’s influence is felt. Instead the provincial lord or the local nobility get the people’s attention.The cultural and topographical differences between the provinces are tremendous. This is, of course, reflected in the population’s worldview. For instance, the Albernians live in the land of fairy and will blame all their troubles on these magical creatures (they do have a somewhat mischievous nature), while Griffinforders tend to blame the recent Orkstorm for all the evils of the world.Customs
Huge differences are found between provinces, so a few examples will have to suffice. If an Albernian sends you on your way with a wish for you to “walk the hard way,” this has quite a positive bent, for that region’s western part is covered in swamps which don’t allow for errors in traversing them (thus, the hard way is the safe way). The mountainous province of Kosh is not renowned for its wealth. Calling someone a “Kosh baron” actually names him a pauper. Typical of the Kosh Mountains are the many small pieces of craftsmanship that are fashioned during the winter months and brought to the lowlands in summer by traders called “dosser chaps.”In Darpatia, where hospitality is highly valued, Travia is worshiped above all the other Twelvegods. In the rich and fertile area around Gareth where life under the “divine order” has always been good and the nobility is never far away, the cult of Praios is most prominent.On the first day of the moon of Efferd (the “day of water”), the Festival of the Many-Colored Lights of Perricum takes place in that port city. Thousands of small rafts, laden with burning candles, are set onto the Darpat to drift into the sea. The Empire’s most important festival is the Summer Solstice Celebration on 1 Praios; of almost equal importance are the National Holidays from 6 to 9 Rondra (which recall the victory over the Old Empire of Bosparan) and the Festival of Swords on 15 and 16 Rondra, during which large tourneys are held everywhere.Clothing and Weapons
The common folk usually wear linen shirts, doublets, and woolen trousers (or skirts for women). Those who can afford it, though, dress after the latest Garethian fashion. Currently, court fashion consists of calf-length pleated cloaks, knee-length trousers, stockings of finest wool, shoes with only a few buckles, and a cap, often with feathers.The Middenrealm’s classical and most commonly used weapon is the long sword, also called a knight’s sword. In wooded areas, hunting weapons such as the spear or bow are quite common. In the larger cities of the realm, all the weapons that money can buy are available.Portrayal
Garetians are down-to-earth, god-fearing, and rather conservative. And yet, the huge variety of customs and subcultures gives you a lot of leeway in portraying your hero. A Garetian is the ideal choice for any new player. Simply avoid words that are too modern (cocktail, infotainment, dude, and so on) and take care to use the more “old-fashioned” forms of address of “thou” and “thine” to make your language sound more Aventurian. One of the most prominent character traits of Garetians is the need to set themselves apart from the Horasians. Garetians view themselves as more honest and more ethical than the neighbors of the Vinsalt Kingdom, whom they usually regard as fops.Typical Names
Males: Alrik, Fingorn, Gerion, Pagol, Praiodan, Stpien, Ugdalf;Females: Alinde, Fiana, Harika, Maline, Traviane;Surnames: Aldbridge, Berlind, Helmick, Lowangian, Stonecutter, Westing.Horasian Empire
Region
The Horasian Empire stretches from Grangor to Drôl, and is bounded by the Eternans and the Goldenrocks to the east. The Cyclops Islands are also under the Empire’s jurisdiction.Way of Living
The Fairfield, situated between Grangor and Neetha, is the heartland of the Horasian Empire. It is the most densely populated area of the Middenrealm—nowhere else will you find more cities on less space. (Note that you still cannot compare The Fairfield to today’s conurbations; even less densely populated states like Kansas still have more people per square mile.)The free farmers are able to make a fair living because they can easily sell their produce in the large cities. The townspeople, on the other hand, live on craft and trading. The Horasian Empire is also known as a haven for teaching and progress, and thus quite a few people earn their pay as aides to scholars or work in the “manufactories.” Even the Horasian Empire has its fair share of beggars, however, living off the charity of the well-to-do.The Fairfield is also the most influential trading center of Aventuria’s west coast. Goods from all around the continent can be had in its harbors, and many an item totally unknown to Garetians is old hat for Horasians, or at least available in the markets of Grangor or Kuslik even if highly expensive.Worldview
The Eagle Throne is the center of the world, and all Garetians are rebels and barbarians. The Bornlandians are barbarians, as well, as are the Andergastians and Nostrians—well, your standard Horasian does display at least some arrogance…Horasians value their freedom. No other place in Aventuria holds as firm a stance against slavery as does The Fairfield. “Freedom” includes freedom of the mind; it is no accident that the most important temple of Hesinde, goddess of wisdom, is found at Kuslik. The Horasian Empire has also become a popular place for holding scientific meetings and congresses.Another trait common to all Horasians is their love of life; they are truly free spirits. The main temple dedicated to Rahja sits at Belhanka. The wines from The Fairfield, especially the tickling Bosparanjan, are renowned across all of Aventuria. And if there is one fashion center on the continent, it is Vinsalt, not Gareth.The Horasians share the Garetians’ belief in the Twelvegods, but they are far more tolerant of other faiths. A unique feature of their spiritual world is the worship of Horas, legendary first emperor of the Old Empire as a demigod. His cult is most popular among nationalists, some of whom have even resorted to attempts on the lives of Middenrealmian merchant houses or ambassadors.Customs
In The Fairfield, free spirit runs high. Therefore, we will concentrate on customs of pleasure and entertainment for now. The Fairfield is the center of the Aventurian world of sports. The most popular team sport is called Imman. It was brought to the Horasian Empire from the north, quickly getting a foothold and finding a more than enthusiastic audience. Another favorite pastime is sipping good wine and playing Riva, a game that pits two toy fleets of ivory and ebony against each other.Music and dance are valued throughout the Horasian Empire and are exported to the rest of the world. The rate of literacy even among the common people is high indeed.Other arts are held in high esteem as well: intrigue, for instance. Everybody who wants to be somebody must become a member of at least one secret lodge. Not-so-secret brotherhoods also exist, such as the Society of the Friends of Aves, which counts among its members all those who can afford to travel for sheer pleasure or to support expeditions into the remotest corners of the continent. (Aves, a demigod, is the patron of travelers and fortune seekers.)Clothing and Weapons
Common people favor long shirts and trousers, but owing to the mild climate, fabrics are lighter than elsewhere. Wide lace collars and corsets are typical of the Horasian Empire.Nobles, as well as those who wish to look “better off,” usually fall prey to new fashion trends, however ridiculous they may be. For instance, a male noble often wears a long, laced brocade jacket, wide knee breeches, high boots, and a wide-brimmed feathered hat. Ladies wear resplendent garments with narrow waists, opulent skirts, and daring necklines. Even women of standing, however, may be seen wearing comfortable trousers and boots at times.As for weapons, daggers as well as fencing weapons such as rapiers or foils are most popular.Portrayal
Horasians are fully aware that they live in the most progressive nation in all of Aventuria, which fills them with pride (and some measure of arrogance, too). Apart from this, Horasians like to look beyond their own country, to study the politics of other realms, and even regard themselves as brothers and sisters to all their fellow Aventurians. But make no mistake—this role serves as big brothers or sisters, for who wants to be on the same level as a lowly Garetian?Typical Names
Horasian names sound softer than Garetian ones, often having more vowels (e.g., Tassilo, Darion, Alrico, Antea, Rahjana, Naila); for persons of standing, surnames are often introduced with an infix (ay, di, ya): Savonio ay Desca, Lutrea ya Baltari, Lorion di Cabazzo.Bornland
Region
The Bornland is bounded in the south by the Sea of Pearls and the Dragon Stones, in the east by the Brazen Sword, in the west by the Green Plains and the Red Sickly, and in the north by the North Weal Downs.Way of Living
The Bornland is a noble’s republic. Every five years, the Nobles’ Conclave at Festum chooses a Noble Marshall who represents the Bornland to other nations and also serves as the nation’s chief warlord. The real extent of his power is based on his individual authority, though, meaning that often the title of Noble Marshall is no more than that: a title. If the ruler is weak, nobody will really obey him, regardless of title.Every noble is proud of his title. This pride of place is such that even the poorest squire, who must earn his living by shining boots in the streets of Festum, regards even the richest merchant in all of Aventuria as nothing more than a mere commoner.The nobles have absolute power. Most Bornland people are farmers in bondage, whose fate is tied to the will of their master, the bronnyar.In the countryside and in the cities, daily life runs its course as it does in the rest of Aventuria. Festum, the capital of the Bornland, is the third largest city in Aventuria; it even has its own goblin quarter. However, the redfurs are allowed to work only in unpopular professions such as tanner or rat catcher.Another remarkable feature of the Bornland is its infamous winter. It is especially severe in the northern region of Sevirya.Worldview
The farmers regard the Twelvegods as the highest authority of all, but their bronnyar comes a close second. There exists a love-hate relationship between farmer and bronnyar: on the one hand, the farmer dislikes the bronnyar for the atrocities he commits, but on the other hand, the farmers are proud to do whatever they can to help their master prosper, for thus is the will of the gods. The bronnyar, in turn, customarily regards his serfs as lazy and sly, and this is all that needs to be said about the Seviryan farmers and how they see the world.In Festum, though, things are quite different. Since this port city maintains a large merchant fleet, news from all over the continent is of the highest interest.Customs
“Hitting the bottle like a Seviryan noble” has become a popular saying in the northeastern Middenrealm. To put it mildly, the phrase describes an overindulgence in alcohol.All across the Bornland, “Ifirn’s Dance” is well known. This is a children’s game: at the first sign of snow, the children sing and dance, greeting “Ifirn’s Stars” (i.e., the snow flakes, which were named after Firun’s mild daughter). In reward, they are handed “Ifirn’s Slices,” brown bread covered thickly in beet weed and precious white sugar, a true delicacy compared to their usual diet of cabbage soup.Clothing and Weapons
The farmers in bondage wear frocks and can usually afford no more than straw shoes, which they cover in rags come winter to prevent their toes from freezing. And even if they should acquire some money, they are only allowed to wear what is proscribed in the strict Bornlandian dress code: for furs, they may wear only dog, cat, or goat. Free Bornlandians are somewhat better off, as they may wear rabbit. However, lynx, ermine, and bear (as best exemplified by the famous tall bear skin caps) are reserved for bronnyars only.Portrayal
The average Bornlandian is good-natured and friendly, but farmers tend to be conservative and stubborn. Townspeople, on the other hand, are more open to new ideas and have good minds for business.All Bornlandians have heard stories of restive serfs being dragged by a bronnyar’s horse, breaking all the offender’s bones; most have actually seen it happen. This makes them wonder about the mildness of Garetian earls, who convene a court session before cutting off the hand of a thieving farmer.All Bornlandians share a fear of the long, harsh winter—a winter you can survive only if you have prepared well. Bornlandians have been known to buy fur hats and thick wool fabrics in midsummer in the Fairfield, just because “the early Bornlandian never gets cold in winter.”Typical Names
Males: Baeryan, Colyev, Orshin, Wulfen;Females: Nayesha, Tyeika, Yanne;Surnames: Arauken, Laronov, Seversky.Thorwal