About Arkania Online
Arkania Online is an online ripoff of the good old 90s PC game called Realms of Arkania. For the copyright information, please visit our terms of use page.
Of course, the web browser can never provide the same options the game engine can, so we had to simplify it a lot. Especially in the movement animation and such. But we tried to stick to the original game functionality as much as possible. All changes and differences from the original are listed below. Here are the major ones:
- Location
- Now the heroes would be able to explore the whole continent of Aventuria, not just Thorwal or Svelltdale.
- Time
- Although we can track the current time in Aventuria, it doesn't seem reasonable. If the heroes in the game decide to sleep for several days and wake up on the same date — it becomes kinda meaningless. That is why we try to avoid using dates in this game.
- Classes
- We decided not to include the wood and ice elves into the party. In the RoA trilogy the elves were somewhat alike, so we kept the only elf class with the glade elf stats.
- No saving option
- Since Arkania Online is a browser game, it offers no game saving options. Therefore we’ve made the game a bit harder to fail.
- Mod-Ability
- Yes, each player would be able to add his own quests, dungeons, encounters, NPCs and place descriptions. This would help to keep the game alive and interesting.
Game Start
Before you start to play please adjust the game settings in your member area.
If you wish to play without sound, just set the volume to 0.
As you might remember the original PC game offered two difficulty modes: Novice and Advanced. Here we decided to use a smart combination of these modes, so no mode setting is required.
Then proceed to the character creation. There you can create up to 6 heroes for your new party. You can only create one party per account. But you will be able to switch heroes in every temple.
Your adventure starts in the seaside town of Riva. It is assumed, that you have found the Grimring, recovered the Salamander Stone and investigated the strange events in Riva. The NPCs around you will act accordingly.
Party Settings
The player can adjust the whole party properties like order, leadership and in-combat behavior. We also decided to include the relations with Twelfgods scales. They existed in Blade of Destiny, however we couldn’t dig up its formula, so we made our own.
Apart from the diary the party will now own the recipe book, the quest book, the monster book, the herbs book and the keyring.
Travel
You can travel throughout the whole continent of Aventuria and even some globules. If the party is not allowed to leave a specific location — it means the heroes are missing something important or did not yet gain a sufficient experience level.
Of course, there are new monsters, new NPCs and new items. We’ve made NPCs friendlier, so they do not terminate dialogs by themselves. If a hero fails cheating or stealing he will be probably beaten, or imprisoned, or fined, but he won’t be locked out from the place forever.
Combat
Since there is no saving option available, we tried to minimize the chances of heroes getting killed. That is why each hero is opted to flee or surrender to his enemies. If something goes terribly wrong, the player can always restart the fight.
The battle field is based on hexagonal grid. The heroes’ starting positions on the grid are randomized. By clicking a character on the field, you’ll see his combat’s properties. There is no more need in spell that revealed the attributes.
Spells
The Arkania Online spells are somewhat different from the original version. We renamed, combined and sometimes even removed spells if they seemed to us useless. Here are some general changes: many spells were assigned to different groups. The Communication group was appended to the Clairvoyance. The Transformation and Transmutation groups were split between other different groups. You can see all changed in the table below.
Dispell | |
---|---|
Domination | |
Destructibo | |
Gardianum | |
Illusions | combined into Disruptivo spell |
Transformation | combined into Disruptivo spell |
Domination | |
Ball and Chain | deprecated; use Paralysis instead |
Bambaladam | renamed to Bannbaladin |
Evil Eye | |
Great Need | deprecated; use Horriphobus instead |
Confusion | deprecated; use Plumbumbarum instead |
Master Animals | deprecated; use Meekness or Evil Eye instead |
Horriphobus | |
Astral Theft | moved to Dispell group |
Respondami | |
Meekness | |
Somnigravis | |
Dance! | deprecated; use Plumbumbarum instead |
Demonology | |
Blood & Furror | deprecated; use Heptagon instead |
Banish Spirits | |
Conjure Spirit | |
Heptagon | |
Summon Crows | |
Skeletarius | |
Movement | |
Acceleratus | renamed to Axxeleratus |
Foramen | |
Motoricus | |
Without Trace | deprecated; no use in game |
Transversalis | |
Walk on Ice | deprecated; use Solidirid instead |
Elements | |
Conjure Elemental | renamed to Elementare |
Nihilatio | |
Solidirid | |
Healing | |
Balm of Roond | renamed to Balsam Salabunde |
Witch’s Spit | deprecated; use Balsam instead |
Pure & Clear | renamed to Klarum Purum |
Rest the Body | deprecated; use tarnele instead |
Heal Animal | deprecated; use Balsam instead |
Clairvoyance | |
Eagle’s Eye | |
Analyse | renamed to Analys |
Attributes | deprecated; no use in game |
Exposami | |
Odem Arcanum | deprecated; use Alanyse instead |
Penetrating | renamed to Penetrizzel |
Sensible | renamed to Sensibar |
Illusion | |
Chameleony | deprecated; use Visibili instead |
Duplication | |
Camouflage | |
Witch’s Knot | |
Combat | |
Lightning | renamed to Blitz |
Darkness Power | renamed to Ecliptifactus |
Iron Rust | |
Fulminictus | |
Ignifaxius | |
Plumbumbarum | |
Terror Broom | renamed to Radau |
Terror Power | renamed to Karnifilo |
Accurate Eye | |
Communication | |
Witch’s Eye | moved to Clairvoyance group |
Necropathia | moved to Demonology group |
Transformation | |
Eagle, Wolf | moved to Illusions group |
Arcano | renamed to Psychostabilis; moved to Healing group |
Magic Armor | renamed to Armatrutz; moved to Healing group |
Fire’s Bane | moved to Healing group |
Increase Attribute X | combined to Attributo spell and moved to Healing group |
Mutabili | deprecated; no use in game |
Paralyse | renamed to Paralysis; moved to Combat group |
Salother | deprecated; use Paralysis or Eagle/Wolf instead |
Ocean’s Floor | moved to Movement group |
Visibili | |
Transmutaion | |
Abvenenum | moved to Dispell group |
Aeolitus | moved to Elements group |
Burn! | deprecated; use Elementare instead |
Claudibus | moved to Movement group |
Darkness | moved to Elements group |
Freeze Soft | moved to Elements group |
Fiat Lux | renamed to Flim Flam; moved to Elements group |
Melt Solid | moved to Elements group |
Silentium | moved to Illusions group |
Calm Storm | moved to Elements group |
Arkania Online Screenshots
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