Mechanics & Glossary

Mechanics & Glossary


Gaining Experience Levels

A character does not remain stagnant at the same level of experience. The experience and wisdom of a character are expressed as collected experience points (EXP). Each time a special task has been solved or a combat has successfully been ended, the participating characters earn a certain number of experience points.Experience points of characters are added up from adventure to adventure. Each time characters cross certain experience thresholds during the course of adventure, they gain a new level.
LVLEXP
10
25,000
315,000
430,000
550,000
675,000
7105,000
8140,000
9180,000
10225,000
11275,000
12330,000
13390,000
14455,000
15525,000
16600,000
17680,000
18765,000
19855,000
20950,000
211,050,000
Ability Dwa War Thw Rog Jst Hun Elf Dru Wit Mag
STARTING ATTRIBUTES
Courage (CR) ⊢+7 12+ 11+ 13 11+ ⊢+7 ⊢+7 13 ⊢+7 ⊢+7
Wisdom (WD) ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7 12+ ⊢+7 13
Charisma (CH) ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7 12+ ⊢+7 13 12+
Dexterity (DX) 12+ ⊢+7 ⊢+7 12+ 12+ ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7
Agility (AG) ⊢+7 11+ 11+ 11+ 13 12+ 12+ ⊢+7 ⊢+7 ⊢+7
Intuition (IN) ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7 12+ 13 ⊢+7 12+ ⊢+7
Strength (ST) 12+ 12+ 12+ ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7 ⊢+7
Superstition (SN) ⊢+1 ⊢+1 6+ ⊢+1 7 ⊢+1 ⊢+1 ⊢+1 ⊢+1 2-4
Acrophobia (AC) ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 2-4 ⊢+1
Claustrophobia (CL) ⊢+1 ⊢+1 4-7 ⊢+1 ⊢+1 7 ⊢+1 ⊢+1 ⊢+1 ⊢+1
Averice (AV) 7 ⊢+1 ⊢+1 7 ⊢+1 ⊢+1 2-4 ⊢+1 ⊢+1 ⊢+1
Necrophobia (NE) ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 2-4 ⊢+1 ⊢+1
Curiosity (CU) ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 6+
Violent Temper (VT) ⊢+1 2-5 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1 ⊢+1
BASE & DERIVED VALUES
Deity d12
Height 2⊨ + Modifier (2⊢ + Modifier for Dwarves)
128 163 168 150 150 150 168 150 150 150
Weight 40 × (Height - Modifier)
90 100 100 110 120 110 120 110 120 110
Money
(silver thalers)
(⊢ + 6) × Modifier
10 8 2 1 1 1 1 1 1 6
Life Points 40 30 30 30 30 30 25 30 25 25
Astral Points - - - - - - 25 25 25 30
Attack (AT) (CR + AG + ST) / 5
Parry (PA) (AG + IN + ST) / 5
Missile (IN + DX + ST) / 4 + Talent Value
Dodge (CR + IN + AG) / 4 - Hindrance
Magic Resistance
(MR)
ceil((CR + WD + IN) / 5) - SN + Modifier
+2 +0 -2 +2 +2 +0 +3 +2 +2 +2
Armor Class (AC) 0 2 0 0 0 0 0 0 0 0
Endurance (ED) LP + ST
Movement (MP) 6 8 8 8 8 8 8 8 8 8
Initiative (INI) (2CR + AG + IN) / 5 - Hindrance
COMBAT SKILLS
Unarmed 3 4 4 4 4 3 1 1 1 1
Edged 3 4 3 2 1 2 2 -3 0 0
Pointed 0 1 0 4 3 1 3 0 2 2
Swords 1 6 1 1 1 1 3 -7 -5 -4
Axes 4 2 4 1 0 1 -1 -6 -5 -5
Polearms 3 3 2 1 1 4 2 2 2 3
2-Handed 1 4 2 -2 -2 -4 -1 -7 -6 -5
Missile 2 3 -3 -2 0 5 4 1 0 -3
Throwing 2 3 2 3 3 3 2 1 2 0
BODY SKILLS
Acrobatics -2 0 -1 1 5 -1 1 -2 -2 -3
Climb 4 1 3 3 5 2 2 2 0 1
Phys.Control 1 3 2 4 5 3 2 0 2 0
Ride -5 4 -1 1 3 1 2 -1 -1 1
Stealth 0 0 -1 4 4 6 3 3 2 0
Swim -5 2 5 0 1 4 2 1 1 0
Self Control 5 4 4 1 0 4 2 4 4 2
Dance -4 0 0 2 5 -1 4 -2 4 -1
Hide 3 -1 -2 4 4 5 3 0 2 0
Carouse 5 3 6 3 2 3 -1 1 1 1
SOCIAL SKILLS
Convert -5 -4 -4 2 -4 -3 -1 -7 -2 -2
Seduce -2 -2 0 4 2 -3 3 -3 4 0
Haggle 0 0 -2 3 1 -1 -1 0 2 1
Streetwise -4 0 -2 7 3 -3 -3 -2 -2 0
Lie -2 0 -1 5 4 0 3 2 3 3
Human Nature -3 0 0 3 2 0 0 1 2 2
Evaluate 5 0 0 3 2 0 -2 0 -1 1
NATURE SKILLS
Track 0 -1 -5 -2 -3 5 3 2 2 -5
Bind 2 -2 3 2 5 4 1 2 2 0
Orientation 1 1 4 0 -1 4 2 2 2 -2
Herb Lore 0 -3 -4 -2 -3 4 2 5 5 3
Animal Lore -3 -2 -2 -2 -2 6 2 4 3 -2
Survival 0 2 -2 -2 -3 5 2 3 2 -4
LORE SKILLS
Alchemy 2 -5 -4 -2 0 -5 -5 0 0 6
Ancient Tongues 2 -1 -1 -2 -4 -3 2 -4 -2 4
Geography -2 1 2 0 3 2 -1 1 0 0
History 3 2 0 -3 -4 -4 1 2 0 3
Ritual 0 3 2 2 1 0 0 1 1 3
Tactics 1 3 0 -4 -6 -4 -5 -4 -6 -4
Read 1 2 1 -1 -2 -1 1 0 0 6
Arcane Lore 0 0 -3 -2 -2 -3 3 4 2 7
Tongues -2 0 1 2 2 1 2 0 0 6
CRAFTTSMANSHIP SKILLS
Train Animals -3 -2 -4 -3 3 2 1 2 2 -2
Drive 0 0 -2 0 0 -1 0 -2 -2 0
Cheat 0 0 0 6 4 1 0 -1 3 0
Treat Poison 2 -1 -1 3 0 1 2 3 4 2
Treat Disease 3 0 1 1 0 1 4 4 3 2
Treat Wounds 3 2 2 3 2 1 3 2 1 2
Instrument -1 0 1 1 4 -1 4 0 2 -2
Locks 3 0 0 4 2 -1 -1 -2 0 0
Pickpocket 0 -2 -2 5 2 -2 -2 -4 -2 -2
INTUITION SKILLS
Danger Sense 2 0 -3 3 1 3 1 2 2 1
Perception 4 0 2 2 1 3 4 3 3 3
DISPELL SPELLS
Abvenenum - - - - - - -2 -6 -4 -2
Astral Theft - - - - - - -15 -4 -15 -10
Cryptographo - - - - - - -5 0 -5 2
Destructibo - - - - - - -12 -10 -10 -6
Disruptivo - - - - - - -7 -9 -5 -5
Gardianum - - - - - - -10 -8 -9 -1
Invercano - - - - - - -19 -19 -19 -5
DOMINATION SPELLS
Bannbaladin - - - - - - 4 -10 -10 0
Evil Eye - - - - - - -10 3 -6 -6
Horriphobus - - - - - - -12 -6 -10 -2
Meekness - - - - - - -4 -8 2 -2
Paralysis - - - - - - -15 -10 -15 -5
Respondami - - - - - - -6 -4 -6 -2
Somnigravis - - - - - - -1 -8 -6 -2
DEMONOLOGY SPELLS
Banish Spirits - - - - - - -8 -3 -7 -7
Conjure Spirit - - - - - - -6 -2 -5 -5
Heptagon - - - - - - -15 -12 -10 -8
Nekropathia - - - - - - -10 -6 -8 -6
Radau - - - - - - -19 -19 2 -19
Skelettarius - - - - - - -19 -12 -15 -6
Summon Crows - - - - - - -12 -8 2 -12
MOVEMENT SPELLS
Axxeleratus - - - - - - -2 -10 -8 -6
Claudibus - - - - - - -5 -8 -8 -6
Foramen - - - - - - -6 -8 -6 0
Fortifex - - - - - - 0 2 2 0
Motoricus - - - - - - -6 -12 -6 -2
Ocean’s Floor - - - - - - -2 -10 -10 -15
Transversalis - - - - - - -15 -19 -18 -10
ELEMENTS SPELLS
Calm Storm - - - - - - -6 -15 -12 -15
Elementare - - - - - - -19 -15 -18 -18
Flim Flam - - - - - - 5 0 0 3
Nihilatio - - - - - - -13 -15 -15 -10
Solidrid - - - - - - -8 -15 -10 -10
Freeze Soft - - - - - - -10 -8 -10 -6
Melt Solid - - - - - - -10 -8 -10 -6
HEALING SPELLS
Attributo - - - - - - 0 -3 -2 0
Armatrutz - - - - - - 4 -8 -8 0
Balsam - - - - - - 5 -8 -8 2
Fire’s Bane - - - - - - -8 -6 2 -10
Klarum Purum - - - - - - -4 -6 -8 -2
Psychostabilis - - - - - - -4 -8 -3 -2
Regeneratio - - - - - - -3 -10 -19 -5
CLAIRVOYANCE SPELLS
Analys - - - - - - -10 -10 -10 -4
Eagle’s Eye - - - - - - 2 -4 -4 -7
Exposami - - - - - - 1 -4 0 -10
Odem Arcanum - - - - - - 3 -3 -1 4
Penetrizzel - - - - - - -2 -8 -8 0
Sensibar - - - - - - 2 -8 -5 0
Witch’s Eye - - - - - - -19 -19 5 -19
ILLUSION SPELLS
Camouflage - - - - - - -6 -6 2 -6
Darkness - - - - - - -5 -1 -5 -3
Duplicatus - - - - - - -8 -6 -6 0
Eagle, Wolf - - - - - - -6 -8 -7 -10
Silentium - - - - - - 0 -6 -6 -6
Witch’s Knot - - - - - - -15 -10 0 -15
Visibili - - - - - - 2 -12 -10 -4
COMBAT SPELLS
Blitz - - - - - - 4 1 0 2
Ecliptifactus - - - - - - -4 -8 -12 -6
Fulminictus - - - - - - 4 -8 -10 0
Ignifaxius - - - - - - -10 -12 -10 -3
Iron Rust - - - - - - -4 -3 -8 -2
Karnifilo - - - - - - -8 0 -15 -3
Plumbumbarum - - - - - - -7 -7 -10 -1
META SKILLS
Find Water (orientation + survival + perception) / 3
Find Food (track + animal lore + survival) / 3
Find Herbs (2 x plant lore + survival) / 3
Guard in
the Wild
(3 x self-control + 4 x perception + hide + sneak + survival) / 10
Guard in
the City
(3 x self-control + 4 x perception + hide + sneak + streetwise) / 10
Fishing (swim + survival + bind) / 3 + modifier
Cooking (alchemy + 3 x herb lore + 2 x animal lore + 5 x DX) / 10
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